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Guitar Hero Turns 20 – How a Plastic Axe United the Gap Between Rock Fans

It has been 20 years after the legendary game first launched across the Atlantic, providing everyday gamers the means to become a rock star. Figuratively speaking, though you'd be hard-pressed convincing anyone who's mastered the epic lengthy guitar solo in front of a packed crowd of friends.

Created by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the display synchronized to the music. Every sequence corresponded to specific notes, creating the sensation of an authentic performance.

The studio previously tried its hand in the music genre prior to teaming up with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar franchise which made a remarkable impact on numerous of the artists included, showcasing classic bands to millions of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the early financial challenges of licensing the recordings – even though initial releases primarily featured cover versions.

“We reproduced every song since the dollar figure was so high,” he explains. “Despite having the necessary permissions by themselves, it proved nearly impossible. We failed to secure acts such as legendary groups – RedOctane had virtually no money, and we were fairly certain it would fail. However, when the game became a hit, and record sales and radio play increased, all artists desired to participate.”

He adds: “Among the amazing things was the number of mothers and fathers got in touch and thanked us for introducing their children to the songs they adored. It evolved into a multigenerational thing.”

Classic Rock Finds a New Audience

Northern Irish blues-rock band the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers how the series brought classic rock to the forefront: “Guitar Hero offered a larger, new demographic. Typically this had been considered music that was past it, but then when it was included in the title and teenagers were finding it, abruptly it became trendy. This validated it, eliminating the outdated tag. It provided all our music renewed popularity.”

In 2008, the Answer’s first record remained unreleased in the US, so Guitar Hero was a key medium for exposure for the group during their US tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and several knew us thanks to the game,” he notes.

Major Band Titles and Lasting Influence

Music's heavyweight names soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around each band’s catalogue and associated stories, visuals and legendary status. In the case of, the Aerosmith edition, it was said earned the band greater revenue than any of their studio albums. It moved more than half a million copies in its first week, and demand for their songs saw an increase significantly during an era when the music business faced decline.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, a streamer completed an impressive attempt featuring the challenging track – an infamously tough anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical mechanics and extensive customisation options. The song is challenging even in the hardest setting, let alone performed at double speed while hitting every one of its near 4,000 notes. The streamer claimed requiring months of practice to accomplish.

“Guitar Hero is a fun, fantasy thing. If you play Call of Duty, it doesn't imply you should use a real gun and enlist,” notes musician Herman Li.

The band had already wrapped up a profitable run before Through the Fire and Flames was featured on Guitar Hero III, but Li says it made them widely recognized. “I remember the record label informing us that we were selling albums like crazy,” he shares. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”

In fact, the band's visibility via the game was so immense that it has threatened to overshadow everything else accomplishments. Last year, the track was used in promotional material for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – each person has their own musical journey and I'm pleased we’ve been part of people’s lives”.

Enduring Impact of a Iconic Controller

The best marketing, whether it’s for cars, clothes or video games, goes further mere transactions – it evokes a desire. Was the game able to tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. Since the beginning, the creators felt that humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to participate”.

The majority installments were released over a mere five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, complete with a spinning deck, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, aside from a brief comeback in 2015.

Games like the fan project and newer releases have maintained the community active, with expectations of a new product from the original publisher in development. A new studio has begun production on their first rhythm-based title. The initial creators are participating as special advisers. Are gamers prepared to welcome another game in the spirit of Guitar Hero?

“We thought such titles could be similar to sports games allowing annual update every year,” he remarks. “With abundant new music it could remain evergreen, thus I remain hopeful. It's entirely possible why it can’t continue for future fans.”

Written by

Katherine Warren

Aria Vance is a digital content strategist with a passion for storytelling and lifestyle journalism, bringing unique insights to modern readers.

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